Level | Ability | |
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1 | Imprecate Deals instant disease damage to the target and decreases their noxious resistance for a short duration. |
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1 | Dire Balm Instantly heals some of target ally's health. |
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2 | Atrophy Impairment that decreases target's attack speed. |
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3 | Putrefy Deals poison damage over time to the target. "He did not expect my blade to be poisoned." - 1st Lieutenant Danarg, 313 AS |
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3 | Sacrificial Restoration Heals a large amount of target ally's health. |
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4 | Harbinger An augmentation that increases the health and power of the defiler's ally. |
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5 | Shroud of Armor A group augmentation that increases physical damage resistance and grants a replenishing ward against non-physical damage to the defiler's group. |
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5 | Divine Providence Allows a priest to create a heroic opportunity using the spells at his or her disposal. |
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6 | Cure Cures impairments found on the target ally. |
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6 | Wrath Deals instant divine damage to the target. "Let the heretics and non-believers tremble under divine wrath." - Plumetor Dul'Sadma |
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7 | Dire Balm II Instantly heals some of target ally's health. |
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7 | Abomination Reduces all of target's attributes, which includes strength, agility, wisdom and intelligence along with the target's max health. |
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8 | Revive Resurrects a fallen ally. That ally has resurrection sickness for a while. This spell cannot be used in combat, but can be used on allies that are not part of your group. |
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9 | Imprecate II Deals instant disease damage to the target and decreases their noxious resistance for a short duration. |
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9 | Enduring Breath An augmentation which grants an ally the ability to breathe under water. |
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10 | Sacrificial Restoration II Heals a large amount of target ally's health. |
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10 | Atrophy II Impairment that decreases target's attack speed. |
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11 | Spirit Guide Summons a Spirit Guide for every group member. This item can be used to revive a fallen priest. |
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11 | Putrefy II Deals poison damage over time to the target. "He did not expect my blade to be poisoned." - 1st Lieutenant Danarg, 313 AS |
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12 | Spectral Ward Applies a powerful ward for a short duration that prevents damage to target ally until the ward has absorbed its maximum amount of damage. If any absorption remains when the ward expires, it is converted into a heal. |
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12 | Ancient Shroud Applies a powerful ward for a short duration that prevents damage to target ally until the ward has absorbed its maximum amount of damage. If any absorption remains when the ward expires, it is converted into a heal. |
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13 | Spirit of the Wolf Increases the movement speed of an ally while out of combat. |
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13 | Terror Chant Fears enemies near the defiler and reduces their hate towards the defiler. Any hostile actions taken on them have a chance at breaking the fear effect. |
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14 | Carrion Warding Applies a powerful ward for a short duration on the defiler's group that prevents damage to them until the ward has absorbed its maximum amount of damage. |
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14 | Wild Accretion Heals all allies near the defiler. |
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15 | Eidolic Ward Applies an emergency ward for a short duration that prevents damage to target ally until the ward has absorbed its maximum amount of damage. If any absorption remains when the ward expires, it is converted into a heal. This spell does not require any power and does not have a casting time. |
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15 | Dire Balm III Instantly heals some of target ally's health. |
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16 | Harbinger II An augmentation that increases the health and power of the defiler's ally. |
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16 | Noxious Efflux A group augmentation that increases the noxious resistance and health pool of the defiler's group. The noxious resistance protects more against disease than poison. |
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17 | Imprecate III Deals instant disease damage to the target and decreases their noxious resistance for a short duration. |
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18 | Sacrificial Restoration III Heals a large amount of target ally's health. |
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18 | Vehemence A group augmentation that increases the strength and maximum health of the defiler's group. |
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19 | Ancient Shroud II Applies a powerful ward for a short duration that prevents damage to target ally until the ward has absorbed its maximum amount of damage. If any absorption remains when the ward expires, it is converted into a heal. |
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19 | Shroud of Armor II A group augmentation that increases physical damage resistance and grants a replenishing ward against non-physical damage to the defiler's group. |
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20 | Sinister Countenance The defiler takes on a wraith form, increasing wisdom, spell resistance, and maximum health. While in this form, the defiler also gains the ability to see invisible creatures. "His purpose unknown, his form befouled; By the dark rituals of days past" - Serina Melosine, from her poem "Keep of Immortality" |
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21 | Abomination II Reduces all of target's attributes, which includes strength, agility, wisdom and intelligence along with the target's max health. |
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22 | Dire Balm IV Instantly heals some of target ally's health. |
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22 | Reanimate Resurrects a fallen ally and grants them increased power regeneration. This spell can be cast during combat. |
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23 | Fuliginous Whip Deals disease damage over time and decreases the attack speed of the target. |
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23 | Abominus Augmentation which grants the defiler's group the ability to walk and breathe under water. |
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24 | Atrophy III Impairment that decreases target's attack speed. |
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25 | Putrefy III Deals poison damage over time to the target. "He did not expect my blade to be poisoned." - 1st Lieutenant Danarg, 313 AS |
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26 | Ancient Shroud III Applies a powerful ward for a short duration that prevents damage to target ally until the ward has absorbed its maximum amount of damage. If any absorption remains when the ward expires, it is converted into a heal. |
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26 | Bane of Warding A curse placed on an enemy that causes them to sometimes ward the target against the enemy's hostile spells and attacks. |
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27 | Terror Chant II Fears enemies near the defiler and reduces their hate towards the defiler. Any hostile actions taken on them have a chance at breaking the fear effect. |
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28 | Carrion Warding II Applies a powerful ward for a short duration on the defiler's group that prevents damage to them until the ward has absorbed its maximum amount of damage. |
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28 | Wild Accretion II Heals all allies near the defiler. |
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29 | Crystallize Soul Whenever a group ally is responsible for the death of an enemy, they have a chance at capturing some of their spirit. This spirit can later be consumed to heal nearby allies. This spell does not require any concentration, but consumes a small amount of your health anytime it triggers. |
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29 | Dire Balm V Instantly heals some of target ally's health. |
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30 | Harbinger III An augmentation that increases the health and power of the defiler's ally. |
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30 | Noxious Efflux II A group augmentation that increases the noxious resistance and health pool of the defiler's group. The noxious resistance protects more against disease than poison. |
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31 | Imprecate IV Deals instant disease damage to the target and decreases their noxious resistance for a short duration. |
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32 | Sacrificial Restoration IV Heals a large amount of target ally's health. |
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32 | Vehemence II A group augmentation that increases the strength and maximum health of the defiler's group. |
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32 | Absolute Corruption Deals disease damage over time and decreases Noxious mitigations on an opponent and its allies. |
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33 | Shroud of Armor III A group augmentation that increases physical damage resistance and grants a replenishing ward against non-physical damage to the defiler's group. |
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34 | Sinister Countenance II The defiler takes on a wraith form, increasing wisdom, spell resistance, and maximum health. While in this form, the defiler also gains the ability to see invisible creatures. "His purpose unknown, his form befouled; By the dark rituals of days past" - Serina Melosine, from her poem "Keep of Immortality" |
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35 | Umbral Trap Impairment placed upon an encounter that lowers their combat attack damage. This spell has an extended duration. |
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35 | Tendrils of Horror An augmentation that grants a chance to decrease attack speed and combat attack damage of an opponent when they attack the defiler's ally. This spell does not require any concentration, but can only be maintained on a single ally. |
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35 | Abomination III Reduces all of target's attributes, which includes strength, agility, wisdom and intelligence along with the target's max health. |
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36 | Senescence Resurrects all nearby fallen allies and grants them increased power regeneration. This spell can be cast during combat. |
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37 | Fuliginous Whip II Deals disease damage over time and decreases the attack speed of the target. |
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38 | Atrophy IV Impairment that decreases target's attack speed. |
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39 | Ancient Terror Forces target to flee in fear. The fear effect has a chance to break each time the target is attacked or cast upon. |
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39 | Putrefy IV Deals poison damage over time to the target. "He did not expect my blade to be poisoned." - 1st Lieutenant Danarg, 313 AS |
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40 | Bane of Warding II A curse placed on an enemy that causes them to sometimes ward the target against the enemy's hostile spells and attacks. |
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40 | Ancient Shroud IV Applies a powerful ward for a short duration that prevents damage to target ally until the ward has absorbed its maximum amount of damage. If any absorption remains when the ward expires, it is converted into a heal. |
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41 | Terror Chant III Fears enemies near the defiler and reduces their hate towards the defiler. Any hostile actions taken on them have a chance at breaking the fear effect. |
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41 | Ancestral Avenger If target ally receives damage that would be fatal, that ally is healed instead and a ward is placed on them. A powerful minion is summoned that grabs the attention of the enemy that attempted to slay the ally. This spell cannot be interrupted, does not require any power and has a very fast casting time. |
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42 | Wild Accretion III Heals all allies near the defiler. |
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42 | Carrion Warding III Applies a powerful ward for a short duration on the defiler's group that prevents damage to them until the ward has absorbed its maximum amount of damage. |
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42 | Mail of Souls Cures impairments on the defiler's group. |
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43 | Crystallize Soul II Whenever a group ally is responsible for the death of an enemy, they have a chance at capturing some of their spirit. This spirit can later be consumed to heal nearby allies. This spell does not require any concentration, but consumes a small amount of your health anytime it triggers. |
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43 | Dire Balm VI Instantly heals some of target ally's health. |
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44 | Noxious Efflux III A group augmentation that increases the noxious resistance and health pool of the defiler's group. The noxious resistance protects more against disease than poison. |
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44 | Harbinger IV An augmentation that increases the health and power of the defiler's ally. |
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45 | Invective An augmentation placed on an ally that has a chance to deal disease damage over time and place an impairment that does additional disease damage each time the attacked opponent consumes power. This spell does not require any concentration, but can only be maintained on a single ally. |
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45 | Imprecate V Deals instant disease damage to the target and decreases their noxious resistance for a short duration. |
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46 | Vehemence III A group augmentation that increases the strength and maximum health of the defiler's group. |
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46 | Sacrificial Restoration V Replenishes a large amount of target ally's health. |
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46 | Absolute Corruption II Deals disease damage over time and decreases Noxious mitigations on an opponent and its allies. |
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47 | Abhorrent Seal A powerful impairment that decreases the target's strength, agility, and wisdom. This impairment can only be maintained on a single target. |
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47 | Shroud of Armor IV A group augmentation that increases physical damage resistance and grants a replenishing ward against non-physical damage to the defiler's group. |
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48 | Sinister Countenance III The defiler takes on a wraith form, increasing wisdom, spell resistance, and maximum health. While in this form, the defiler also gains the ability to see invisible creatures. "His purpose unknown, his form befouled; By the dark rituals of days past" - Serina Melosine, from her poem "Keep of Immortality" |
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48 | Purulence Applies a powerful emergency ward for a short duration on the defiler's group that prevents damage to them until the ward has absorbed its maximum amount of damage. This spell does not require any power and does not have a casting time. |
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49 | Tendrils of Horror II An augmentation that grants a chance to decrease attack speed and combat attack damage of an opponent when they attack the defiler's ally. This spell does not require any concentration, but can only be maintained on a single ally. |
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49 | Abomination IV Reduces all of target's attributes, which includes strength, agility, wisdom and intelligence along with the target's max health. |
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50 | Maelstrom Drains health and power over time from the target and nearby encounter members, and converts it into health and power for the defiler's group. It costs power over time to maintain the spell, but the spell can be toggled off early if desired. |
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50 | Vivication Resurrects a fallen ally without incurring any resurrection effects. This spell can be cast during combat. |
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51 | Fuliginous Whip III Deals disease damage over time and decreases the attack speed of the target. |
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52 | Soul Cannibalize Does Divine damage over-time to the target opponent, and converts a portion of this damage into Power for the Defiler. |
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52 | Atrophy V Impairment that decreases target's attack speed. |
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53 | Ancient Terror II Forces target to flee in fear. The fear effect has a chance to break each time the target is attacked or cast upon. |
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53 | Putrefy V Deals poison damage over time to the target. "He did not expect my blade to be poisoned." - 1st Lieutenant Danarg, 313 AS |
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54 | Bane of Warding III A curse placed on an enemy that causes them to sometimes ward the target against the enemy's hostile spells and attacks. |
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54 | Ancient Shroud V Applies a powerful ward for a short duration that prevents damage to target ally until the ward has absorbed its maximum amount of damage. If any absorption remains when the ward expires, it is converted into a heal. |
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55 | Terror Chant IV Fears enemies near the defiler and reduces their hate towards the defiler. Any hostile actions taken on them have a chance at breaking the fear effect. |
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55 | Ancestral Avenger II If target ally receives damage that would be fatal, that ally is healed instead and a ward is placed on them. A powerful minion is summoned that grabs the attention of the enemy that attempted to slay the ally. This spell cannot be interrupted, does not require any power and has a very fast casting time. |
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55 | Voice of the Ancestors Cures all hostile control effects on the party. The Defiler can cast this while under the effects of Stuns, Mesmerizes, or Stifles. |
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56 | Wild Accretion IV |
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56 | Carrion Warding IV Applies a powerful ward for a short duration on the defiler's group that prevents damage to them until the ward has absorbed its maximum amount of damage. |
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56 | Mail of Souls II Cures impairments on the defiler's group. |
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57 | Crystallize Soul III Whenever a group ally is responsible for the death of an enemy, they have a chance at capturing some of their spirit. This spirit can later be consumed to heal nearby allies. This spell does not require any concentration, but consumes a small amount of your health anytime it triggers. |
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57 | Dire Balm VII Instantly heals some of target ally's health. |
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58 | Harbinger V An augmentation that increases the health and power of the defiler's ally. |
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58 | Spiritual Circle Summons a spirit totem that continually attempts to ward group members in a radius around the totem. Once summoned, this spirit cannot move. This spell has a recurrent power cost. |
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58 | Noxious Efflux IV A group augmentation that increases the noxious resistance and health pool of the defiler's group. The noxious resistance protects more against disease than poison. |
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59 | Invective II An augmentation placed on an ally that has a chance to deal disease damage over time and place an impairment that does additional disease damage each time the attacked opponent consumes power. This spell does not require any concentration, but can only be maintained on a single ally. |
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59 | Imprecate VI Deals instant disease damage to the target and decreases their noxious resistance for a short duration. |
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60 | Vehemence IV A group augmentation that increases the strength and maximum health of the defiler's group. |
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60 | Absolute Corruption III Deals disease damage over time and decreases Noxious mitigations on an opponent and its allies. |
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60 | Sacrificial Restoration VI Heals a large amount of target ally's health. |
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61 | Shroud of Armor V A group augmentation that increases physical damage resistance and grants a replenishing ward against non-physical damage to the defiler's group. |
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61 | Abhorrent Seal II A powerful impairment that decreases the target's strength, agility, and wisdom. This impairment can only be maintained on a single target. |
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62 | Sinister Countenance IV The defiler takes on a wraith form, increasing wisdom, spell resistance, and maximum health. While in this form, the defiler also gains the ability to see invisible creatures. "His purpose unknown, his form befouled; By the dark rituals of days past" - Serina Melosine, from her poem "Keep of Immortality" |
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63 | Tendrils of Horror III An augmentation that grants a chance to decrease attack speed and combat attack damage of an opponent when they attack the defiler's ally. This spell does not require any concentration, but can only be maintained on a single ally. |
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64 | Abomination V Reduces all of target's attributes, which includes strength, agility, wisdom and intelligence along with the target's max health. |
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65 | Fuliginous Whip IV Deals disease damage over time and decreases the attack speed of the target. |
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65 | Defile An area effect spell that deals disease damage over-time to enemies surrounding the defiler. The amount of damage increases the closer the enemies are near death. |
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66 | Atrophy VI Impairment that decreases target's attack speed. |
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67 | Ancient Terror III Forces target to flee in fear. The fear effect has a chance to break each time the target is attacked or cast upon. |
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67 | Putrefy VI Deals poison damage over time to the target. "He did not expect my blade to be poisoned." - 1st Lieutenant Danarg, 313 AS |
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68 | Ancient Shroud VI Applies a powerful ward for a short duration that prevents damage to target ally until the ward has absorbed its maximum amount of damage. If any absorption remains when the ward expires, it is converted into a heal. |
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68 | Bane of Warding IV A curse placed on an enemy that causes them to sometimes ward the target against the enemy's hostile spells and attacks. |
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69 | Terror Chant V Fears enemies near the defiler and reduces their hate towards the defiler. Any hostile actions taken on them have a chance at breaking the fear effect. |
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69 | Ancestral Avenger III If target ally receives damage that would be fatal, that ally is healed instead and a ward is placed on them. A powerful minion is summoned that grabs the attention of the enemy that attempted to slay the ally. This spell cannot be interrupted, does not require any power and has a very fast casting time. |
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70 | Carrion Warding V Applies a powerful ward for a short duration on the defiler's group that prevents damage to them until the ward has absorbed its maximum amount of damage. |
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70 | Wild Accretion V Heals all allies near the defiler. |
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70 | Maelstrom II Drains health and power over time from the target and nearby encounter members, and converts it into health and power for the defiler's group. It costs power over time to maintain the spell, but the spell can be toggled off early if desired. |
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70 | Mail of Souls III Cures impairments on the defiler's group. |
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71 | Dire Balm VIII Instantly heals some of target ally's health. |
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71 | Crystallize Soul IV Whenever a group ally is responsible for the death of an enemy, they have a chance at capturing some of their spirit. This spirit can later be consumed to heal nearby allies. This spell does not require any concentration, but consumes a small amount of your health anytime it triggers. |
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72 | Soul Cannibalize II Does Divine damage over-time to the target opponent, and converts a portion of this damage into Power for the Defiler. |
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72 | Harbinger VI An augmentation that increases the health and power of the defiler's ally. |
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72 | Imprecate VII Deals instant disease damage to the target and decreases their noxious resistance for a short duration. |
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72 | Noxious Efflux V A group augmentation that increases the noxious resistance and health pool of the defiler's group. The noxious resistance protects more against disease than poison. |
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73 | Vehemence V A group augmentation that increases the strength and maximum health of the defiler's group. |
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73 | Invective III An augmentation placed on an ally that has a chance to deal disease damage over time and place an impairment that does additional disease damage each time the attacked opponent consumes power. This spell does not require any concentration, but can only be maintained on a single ally. |
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73 | Sacrificial Restoration VII Heals a large amount of target ally's health. |
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74 | Shroud of Armor VI A group augmentation that increases physical damage resistance and grants a replenishing ward against non-physical damage to the defiler's group. |
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74 | Voice of the Ancestors II Cures all hostile control effects on the party. The Defiler can cast this while under the effects of Stuns, Mesmerizes, or Stifles. |
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74 | Absolute Corruption IV Deals disease damage over time and decreases Noxious mitigations on an opponent and its allies. |
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75 | Abhorrent Seal III A powerful impairment that decreases the target's strength, agility, and wisdom. This impairment can only be maintained on a single target. |
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76 | Spiritual Circle II Summons a spirit totem that continually attempts to ward group members in a radius around the totem. Once summoned, this spirit cannot move. This spell has a recurrent power cost. |
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76 | Sinister Countenance V The defiler takes on a wraith form, increasing wisdom, spell resistance, and maximum health. While in this form, the defiler also gains the ability to see invisible creatures. "His purpose unknown, his form befouled; By the dark rituals of days past" - Serina Melosine, from her poem "Keep of Immortality" |
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76 | Abomination VI Reduces all of target's attributes, which includes strength, agility, wisdom and intelligence along with the target's max health. |
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77 | Fuliginous Whip V Deals disease damage over time and decreases the attack speed of the target. |
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77 | Ancient Terror IV Forces target to flee in fear. The fear effect has a chance to break each time the target is attacked or cast upon. |
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78 | Ancient Shroud VII Applies a powerful ward for a short duration that prevents damage to target ally until the ward has absorbed its maximum amount of damage. If any absorption remains when the ward expires, it is converted into a heal. |
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78 | Defile II An area effect spell that deals disease damage over-time to enemies surrounding the defiler. The amount of damage increases the closer the enemies are near death. |
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78 | Putrefy VII Deals poison damage over time to the target. "He did not expect my blade to be poisoned." - 1st Lieutenant Danarg, 313 AS |
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79 | Terror Chant VI Fears enemies near the defiler and reduces their hate towards the defiler. Any hostile actions taken on them have a chance at breaking the fear effect. |
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79 | Bane of Warding V A curse placed on an enemy that causes them to sometimes ward the target against the enemy's hostile spells and attacks. |
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79 | Carrion Warding VI Applies a powerful ward for a short duration on the defiler's group that prevents damage to them until the ward has absorbed its maximum amount of damage. |
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80 | Maelstrom III Drains health and power over time from the target and nearby encounter members, and converts it into health and power for the defiler's group. It costs power over time to maintain the spell, but the spell can be toggled off early if desired. |
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80 | Wild Accretion VI Heals all allies near the defiler. |
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80 | Deathward Deathward is more powerful the closer the target is to death. |
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80 | Cure Curse Cures curse impairments on the target ally. |
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80 | Ancestral Avenger IV If target ally receives damage that would be fatal, that ally is healed instead and a ward is placed on them. A powerful minion is summoned that grabs the attention of the enemy that attempted to slay the ally. This spell cannot be interrupted, does not require any power and has a very fast casting time. |
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81 | Crystallize Soul V Whenever a group ally is responsible for the death of an enemy, they have a chance at capturing some of their spirit. This spirit can later be consumed to heal nearby allies. This spell does not require any concentration, but consumes a small amount of your health anytime it triggers. |
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81 | Dire Balm IX Instantly heals some of target ally's health. |
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82 | Imprecate VIII Deals instant disease damage to the target and decreases their noxious resistance for a short duration. |
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82 | Soul Cannibalize III Does Divine damage over-time to the target opponent, and converts a portion of this damage into Power for the Defiler. |
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82 | Harbinger VII An augmentation that increases the health and power of the defiler's ally. |
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82 | Noxious Efflux VI A group augmentation that increases the noxious resistance and health pool of the defiler's group. The noxious resistance protects more against disease than poison. |
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83 | Invective IV An augmentation placed on an ally that has a chance to deal disease damage over time and place an impairment that does additional disease damage each time the attacked opponent consumes power. This spell does not require any concentration, but can only be maintained on a single ally. |
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83 | Sacrificial Restoration VIII Heals a large amount of target ally's health. |
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83 | Vehemence VI A group augmentation that increases the strength and maximum health of the defiler's group. |
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84 | Absolute Corruption V Deals disease damage over time and decreases Noxious mitigations on an opponent and its allies. |
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84 | Voice of the Ancestors III Cures all hostile control effects on the party. The Defiler can cast this while under the effects of Stuns, Mesmerizes, or Stifles. |
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84 | Shroud of Armor VII A group augmentation that increases physical damage resistance and grants a replenishing ward against non-physical damage to the defiler's group. |
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85 | Abhorrent Seal IV A powerful impairment that decreases the target's strength, agility, and wisdom. This impairment can only be maintained on a single target. |
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86 | Sinister Countenance VI The defiler takes on a wraith form, increasing wisdom, spell resistance, and maximum health. While in this form, the defiler also gains the ability to see invisible creatures. "His purpose unknown, his form befouled; By the dark rituals of days past" - Serina Melosine, from her poem "Keep of Immortality" |
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86 | Abomination VII Reduces all of target's attributes, which includes strength, agility, wisdom and intelligence along with the target's max health. |
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86 | Spiritual Circle III Summons a spirit totem that continually attempts to ward group members in a radius around the totem. Once summoned, this spirit cannot move. This spell has a recurrent power cost. |
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87 | Ancient Terror V Forces target to flee in fear. The fear effect has a chance to break each time the target is attacked or cast upon. |
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87 | Fuliginous Whip VI Deals disease damage over time and decreases the attack speed of the target. |
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88 | Defile III An area effect spell that deals disease damage over-time to enemies surrounding the defiler. The amount of damage increases the closer the enemies are near death. |
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88 | Ancient Shroud VIII Applies a powerful ward for a short duration that prevents damage to target ally until the ward has absorbed its maximum amount of damage. If any absorption remains when the ward expires, it is converted into a heal. |
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88 | Putrefy VIII Deals poison damage over time to the target. "He did not expect my blade to be poisoned." - 1st Lieutenant Danarg, 313 AS |
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89 | Terror Chant VII Fears enemies near the defiler and reduces their hate towards the defiler. Any hostile actions taken on them have a chance at breaking the fear effect. |
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89 | Bane of Warding VI A curse placed on an enemy that causes them to sometimes ward the target against the enemy's hostile spells and attacks. |
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89 | Carrion Warding VII Applies a powerful ward for a short duration on the defiler's group that prevents damage to them until the ward has absorbed its maximum amount of damage. |
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90 | Ancestral Avenger V If target ally receives damage that would be fatal, that ally is healed instead and a ward is placed on them. A powerful minion is summoned that grabs the attention of the enemy that attempted to slay the ally. This spell cannot be interrupted, does not require any power and has a very fast casting time. |
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90 | Wild Accretion VII Heals all allies near the defiler. |
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90 | Deathward II Deathward is more powerful the closer the target is to death. |
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90 | Maelstrom IV Drains health and power over time from the target and nearby encounter members, and converts it into health and power for the defiler's group. It costs power over time to maintain the spell, but the spell can be toggled off early if desired. |