Level | Ability | |
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1 | Flash of Steel A quick attack that lowers the target's combat attack damage. |
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1 | Sneak Allows the rogue to move undetected and detect stealthed creatures. |
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1 | Tracking |
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2 | Viscerate An attack from behind that deals great damage and decreases the target's agility. |
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2 | Shanghai A stealth attack that deals great damage and knocks the target down. |
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3 | Lucky Gambit An attack that strikes all enemies surrounding the swashbuckler. |
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4 | Pathfinding Grants increased movement speed to group. It suspends during combat. |
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4 | Cheap Shot Briefly stuns the target for 2 seconds on a successful hit. On weak opponents, the stun effect applies again after the first 2 seconds expire. |
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5 | Lucky Break Grants a scout the chance to create a heroic opportunity. "Better lucky than good." - Ebbo Deeppockets |
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5 | Kidney Stab An attack made from the side that deals moderate damage and decreases Trauma (crushing, slashing, and piercing) mitigation on the target. |
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6 | Double-Cross Decreases target's defense and wisdom. |
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7 | Hangman's Noose Severely decreases target's resistance to magic, divine and slows target's movement speed for a short time. The slow effect has a chance to break each time the target is attacked. |
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8 | Flash of Steel II A quick attack that lowers the target's combat attack damage. |
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9 | Shanghai II A stealth attack that deals great damage and knocks the target down. |
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10 | Viscerate II An attack from behind that deals great damage and decreases the target's agility. |
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11 | Smuggle Allows the rogue's group to move slowly undetected. |
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12 | Snap of the Wrist Two precise quick attacks. If one of these attacks misses, the successive one will miss automatically. |
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13 | Bladeweaver Increases the agility, base avoidance, spell resistance, and hit points of the swashbuckler. |
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13 | Daring Advance Increases offensive skills at the cost of the rogue's defense skill. This ability also grants the rogue a chance to interrupt with additional melee damage with each successful attack. This is the rogue's primary offensive stance. |
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14 | Lucky Gambit II An attack that strikes all enemies surrounding the swashbuckler. |
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15 | Razor Edge An attack from the side or front that deals medium damage. If it hits, it cripples target's ability to parry. |
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15 | Flash of Steel III A quick attack that lowers the target's combat attack damage. |
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16 | Arctic Blast Two precise ranged attacks that deal cold damage. If one of these attacks misses, the successive ones will miss automatically. If all attacks hit, the target becomes snared. This requires a ranged weapon. |
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17 | Avoid Blame Allows the swashbuckler to concentrate on not drawing attention from enemies, granting a chance to lower an enemy's hate towards the swashbuckler with each hit. |
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18 | Evade II Reduces the target's hate towards the scout. |
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18 | Fancy Footwork Increases defense, parry, aggression, and physical damage mitigation while reducing the offensive melee skills. This is the swashbuckler's primary defensive stance. |
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19 | Kidney Stab II An attack made from the side that deals moderate damage and decreases Trauma (crushing, slashing, and piercing) mitigation on the target. |
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19 | Shadow Slip Lowers the target's hate towards the rogue and places the rogue into stealth. |
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20 | Swarthy Deception The swashbuckler can transfer some of the blame taken for attacking enemies to an ally instead. This ability does not require any concentration. |
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20 | Dashing Swathe A powerful attack that strikes all enemies surrounding the swashbuckler. Anyone struck by this attack will be knocked down for a short time. |
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21 | Shanghai III A stealth attack that deals great damage and knocks the target down. |
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22 | Hamstring Deals damage and snares target on a successful hit. |
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22 | Double-Cross II Decreases target's defense and wisdom. |
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23 | Hangman's Noose II Severely decreases target's resistance to magic, divine and slows target's movement speed for a short time. The slow effect has a chance to break each time the target is attacked. |
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24 | Tease Infuriates the target towards the swashbuckler, increasing hate towards the swashbuckler, interrupting them, and dispelling magic and mental-based benefits on the target. |
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24 | Viscerate III An attack from behind that deals great damage and decreases the target's agility. |
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25 | Escape Teleports the scout and all nearby group members to the nearest designated safe spot in the current adventuring area. |
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26 | Disarming Grin Mesmerizes a single target and removes them from being affected by area of effect spells for a short duration. |
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26 | Snap of the Wrist II Two precise quick attacks. If one of these attacks misses, the successive one will miss automatically. |
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27 | Daring Advance II Increases offensive skills at the cost of the rogue's defense skill. This ability also grants the rogue a chance to interrupt with additional melee damage with each successful attack. This is the rogue's primary offensive stance. |
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27 | Bladeweaver II Increases the agility, base avoidance, spell resistance, and hit points of the swashbuckler. |
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28 | Lucky Gambit III An attack that strikes all enemies surrounding the swashbuckler. |
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28 | Flurry of Blades Three quick attacks. If one of these attacks misses, the successive ones will miss automatically. If all attacks hit, target's physical damage resistance is decreased. |
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29 | Flash of Steel IV A quick attack that lowers the target's combat attack damage. |
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29 | Razor Edge II An attack from the side or front that deals medium damage. If it hits, it cripples target's ability to parry. |
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30 | Devious Blade An attack that enrages the target, causing the next person it attacks to generate much more hate for a short duration. |
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30 | Arctic Blast II Two precise ranged attacks that deal cold damage. If one of these attacks misses, the successive ones will miss automatically. If all attacks hit, the target becomes snared. This requires a ranged weapon. |
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31 | Avoid Blame II Allows the swashbuckler to concentrate on not drawing attention from enemies, granting a chance to lower an enemy's hate towards the swashbuckler with each hit. |
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32 | Spurious Bravado Grants the swashbuckler a chance to become overconfident with bravado when engaging in melee combat. While under the Bravado proc effect, the swashbuckler's attack rate and hate generated is increased. However, if the swashbuckler takes any damage, then all Bravado proc effects end (not the original maintained augmentation). |
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32 | Fancy Footwork II Increases defense, parry, aggression, and physical damage mitigation while reducing the offensive melee skills. This is the swashbuckler's primary defensive stance. |
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32 | Evade III Reduces the target's hate towards the scout. |
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33 | Shadow Slip II Lowers the target's hate towards the rogue and places the rogue into stealth. |
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33 | Kidney Stab III An attack made from the side that deals moderate damage and decreases Trauma (crushing, slashing, and piercing) mitigation on the target. |
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34 | Swarthy Deception II The swashbuckler can transfer some of the blame taken for attacking enemies to an ally instead. This ability does not require any concentration. |
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34 | Dashing Swathe II A powerful attack that strikes all enemies surrounding the swashbuckler. Anyone struck by this attack will be knocked down for a short time. |
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35 | Shanghai IV A stealth attack that deals great damage and knocks the target down. |
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35 | Ruthless Cunning Increases combat attack damage for a short time. |
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36 | Double-Cross III Decreases target's defense and wisdom. |
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36 | Hamstring II Deals damage and snares target on a successful hit. |
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37 | Hangman's Noose III Severely decreases target's resistance to magic, divine and slows target's movement speed for a short time. The slow effect has a chance to break each time the target is attacked. |
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38 | Viscerate IV An attack from behind that deals great damage and decreases the target's agility. |
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38 | Tease II Infuriates the target towards the swashbuckler, increasing hate towards the swashbuckler, interrupting them, and dispelling magic and mental-based benefits on the target. |
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39 | Perfect Finesse Increases the combat attack damage and speed of the swashbuckler. |
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40 | Snap of the Wrist III Two precise quick attacks. If one of these attacks misses, the successive one will miss automatically. |
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40 | Disarming Grin II Mesmerizes a single target and removes them from being affected by area of effect spells for a short duration. |
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41 | Bladeweaver III Increases the agility, base avoidance, spell resistance, and hit points of the swashbuckler. |
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41 | Daring Advance III Increases offensive skills at the cost of the rogue's defense skill. This ability also grants the rogue a chance to interrupt with additional melee damage with each successful attack. This is the rogue's primary offensive stance. |
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42 | Flurry of Blades II Three quick attacks. If one of these attacks misses, the successive ones will miss automatically. If all attacks hit, target's physical damage resistance is decreased. |
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42 | Lucky Gambit IV An attack that strikes all enemies surrounding the swashbuckler. |
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43 | Razor Edge III An attack from the side or front that deals medium damage. If it hits, it cripples target's ability to parry. |
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43 | Flash of Steel V A quick attack that lowers the target's combat attack damage. |
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44 | Arctic Blast III Two precise ranged attacks that deal cold damage. If one of these attacks misses, the successive ones will miss automatically. If all attacks hit, the target becomes snared. This requires a ranged weapon. |
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44 | Flamboyant Strike An offensive attack that cripples the target's intelligence. |
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44 | Devious Blade II An attack that enrages the target, causing the next person it attacks to generate much more hate for a short duration. |
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45 | Avoid Blame III Allows the swashbuckler to concentrate on not drawing attention from enemies, granting a chance to lower an enemy's hate towards the swashbuckler with each hit. |
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46 | Evade IV Reduces the target's hate towards the scout. |
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46 | Fancy Footwork III Increases defense, parry, aggression, and physical damage mitigation while reducing the offensive melee skills. This is the swashbuckler's primary defensive stance. |
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46 | Spurious Bravado II Grants the swashbuckler a chance to become overconfident with bravado when engaging in melee combat. While under the Bravado proc effect, the swashbuckler's attack rate and hate generated is increased. However, if the swashbuckler takes any damage, then all Bravado proc effects end (not the original maintained augmentation). |
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47 | Shadow Slip III Lowers the target's hate towards the rogue and places the rogue into stealth. |
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47 | Kidney Stab IV An attack made from the side that deals moderate damage and decreases Trauma (crushing, slashing, and piercing) mitigation on the target. |
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48 | Dashing Swathe III A powerful attack that strikes all enemies surrounding the swashbuckler. Anyone struck by this attack will be knocked down for a short time. |
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48 | Swarthy Deception III The swashbuckler can transfer some of the blame taken for attacking enemies to an ally instead. This ability does not require any concentration. |
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49 | Shanghai V A stealth attack that deals great damage and knocks the target down. |
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50 | Inspired Daring Grants the swashbuckler an opportunity to strike for additional piercing damage with every melee attack for 13 seconds. |
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50 | Double-Cross IV Decreases target's defense and wisdom. |
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50 | Hamstring III Deals damage and snares target on a successful hit. |
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51 | Hangman's Noose IV Severely decreases target's resistance to magic, divine and slows target's movement speed for a short time. The slow effect has a chance to break each time the target is attacked. |
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52 | Hurricane Grants the swashbuckler a chance to attack all enemies in an area around the swashbuckler with every normal combat attack for up to 4 enemies. Upgrades to this combat art increase the percentage. |
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52 | Viscerate V An attack from behind that deals great damage and decreases the target's agility. |
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52 | Tease III Infuriates the target towards the swashbuckler, increasing hate towards the swashbuckler, interrupting them, and dispelling magic and mental-based benefits on the target. |
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53 | Perfect Finesse II Increases the combat attack damage and speed of the swashbuckler. |
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54 | Snap of the Wrist IV Two precise quick attacks. If one of these attacks misses, the successive one will miss automatically. |
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54 | Disarming Grin III Mesmerizes a single target and removes them from being affected by area of effect spells for a short duration. |
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55 | Bladeweaver IV Increases the agility, base avoidance, spell resistance, and hit points of the swashbuckler. |
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55 | Daring Advance IV Increases offensive skills at the cost of the rogue's defense skill. This ability also grants the rogue a chance to interrupt with additional melee damage with each successful attack. This is the rogue's primary offensive stance. |
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55 | Storm of Steel Fires a steady stream of ranged weapons at a target. To maintain this effect, the swashbuckler forgoes normal ranged attacks and combat arts and must be rooted in place, and it requires that the target be outside of melee range. This ability can be toggled to end early if needed. |
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56 | Flurry of Blades III Three quick attacks. If one of these attacks misses, the successive ones will miss automatically. If all attacks hit, target's physical damage resistance is decreased. |
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56 | Lucky Gambit V An attack that strikes all enemies surrounding the swashbuckler. |
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57 | Flash of Steel VI A quick attack that lowers the target's combat attack damage. |
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57 | Razor Edge IV An attack from the side or front that deals medium damage. If it hits, it cripples target's ability to parry. |
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58 | Arctic Blast IV Two precise ranged attacks that deal cold damage. If one of these attacks misses, the successive ones will miss automatically. If all attacks hit, the target becomes snared. This requires a ranged weapon. |
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58 | Lung Puncture A melee attack from behind that puncture's the target's lungs, causing severe impairment to their offensive melee and casting skills. |
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58 | Devious Blade III An attack that enrages the target, causing the next person it attacks to generate much more hate for a short duration. |
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58 | Flamboyant Strike II An offensive attack that cripples the target's intelligence. |
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59 | Avoid Blame IV Allows the swashbuckler to concentrate on not drawing attention from enemies, granting a chance to lower an enemy's hate towards the swashbuckler with each hit. |
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60 | Fancy Footwork IV Increases defense, parry, aggression, and physical damage mitigation while reducing the offensive melee skills. This is the swashbuckler's primary defensive stance. |
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60 | Spurious Bravado III Grants the swashbuckler a chance to become overconfident with bravado when engaging in melee combat. While under the Bravado proc effect, the swashbuckler's attack rate and hate generated is increased. However, if the swashbuckler takes any damage, then all Bravado proc effects end (not the original maintained augmentation). |
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60 | Evade V Reduces the target's hate towards the scout. |
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61 | Shadow Slip IV Lowers the target's hate towards the rogue and places the rogue into stealth. |
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61 | Kidney Stab V An attack made from the side that deals moderate damage and decreases Trauma (crushing, slashing, and piercing) mitigation on the target. |
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62 | Swarthy Deception IV The swashbuckler can transfer some of the blame taken for attacking enemies to an ally instead. This ability does not require any concentration. |
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62 | Dashing Swathe IV A powerful attack that strikes all enemies surrounding the swashbuckler. Anyone struck by this attack will be knocked down for a short time. |
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63 | Shanghai VI A stealth attack that deals great damage and knocks the target down. |
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64 | Hamstring IV Deals damage and snares target on a successful hit. |
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64 | Double-Cross V Decreases target's defense and wisdom. |
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65 | En Garde Every time an enemy parries, blocks, ripostes, or deflects the swashbuckler, the swashbuckler is granted another chance to attack. Every time the swashbuckler parries, ripostes, or blocks an enemy, the swashbuckler is granted another chance to attack. Sometimes the swashbuckler will also counterattack when they successfully land a combat art. |
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65 | Hangman's Noose V Severely decreases target's resistance to magic, divine and slows target's movement speed for a short time. The slow effect has a chance to break each time the target is attacked. |
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66 | Tease IV Infuriates the target towards the swashbuckler, increasing hate towards the swashbuckler, interrupting them, and dispelling magic and mental-based benefits on the target. |
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66 | Viscerate VI An attack from behind that deals great damage and decreases the target's agility. |
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67 | Perfect Finesse III Increases the combat attack damage and speed of the swashbuckler. |
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68 | Snap of the Wrist V Two precise quick attacks. If one of these attacks misses, the successive one will miss automatically. |
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68 | Disarming Grin IV Mesmerizes a single target and removes them from being affected by area of effect spells for a short duration. |
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69 | Bladeweaver V Increases the agility, base avoidance, spell resistance, and hit points of the swashbuckler. |
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69 | Daring Advance V Increases offensive skills at the cost of the rogue's defense skill. This ability also grants the rogue a chance to interrupt with additional melee damage with each successful attack. This is the rogue's primary offensive stance. |
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70 | Lucky Gambit VI An attack that strikes all enemies surrounding the swashbuckler. |
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70 | Inspired Daring II Grants the swashbuckler an opportunity to strike for additional piercing damage with every melee attack for 13 seconds. |
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70 | Flurry of Blades IV Three quick attacks. If one of these attacks misses, the successive ones will miss automatically. If all attacks hit, target's physical damage resistance is decreased. |
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71 | Arctic Blast V Two precise ranged attacks that deal cold damage. If one of these attacks misses, the successive ones will miss automatically. If all attacks hit, the target becomes snared. This requires a ranged weapon. |
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71 | Razor Edge V An attack from the side or front that deals medium damage. If it hits, it cripples target's ability to parry. |
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71 | Flash of Steel VII A quick attack that lowers the target's combat attack damage. |
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72 | Avoid Blame V Allows the swashbuckler to concentrate on not drawing attention from enemies, granting a chance to lower an enemy's hate towards the swashbuckler with each hit. |
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72 | Devious Blade IV An attack that enrages the target, causing the next person it attacks to generate much more hate for a short duration. |
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72 | Flamboyant Strike III An offensive attack that cripples the target's intelligence. |
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73 | Fancy Footwork V Increases defense, parry, aggression, and physical damage mitigation while reducing the offensive melee skills. This is the swashbuckler's primary defensive stance. |
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73 | Evade VI Reduces the target's hate towards the scout. |
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74 | Kidney Stab VI An attack made from the side that deals moderate damage and decreases Trauma (crushing, slashing, and piercing) mitigation on the target. |
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74 | Storm of Steel II Fires a steady stream of ranged weapons at a target. To maintain this effect, the swashbuckler forgoes normal ranged attacks and combat arts and must be rooted in place, and it requires that the target be outside of melee range. This ability can be toggled to end early if needed. |
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74 | Dashing Swathe V A powerful attack that strikes all enemies surrounding the swashbuckler. Anyone struck by this attack will be knocked down for a short time. |
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75 | Hamstring V Deals damage and snares target on a successful hit. |
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75 | Double-Cross VI Decreases target's defense and wisdom. |
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75 | Shanghai VII A stealth attack that deals great damage and knocks the target down. |
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76 | Hangman's Noose VI Severely decreases target's resistance to magic, divine and slows target's movement speed for a short time. The slow effect has a chance to break each time the target is attacked. |
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76 | Lung Puncture II A melee attack from behind that puncture's the target's lungs, causing severe impairment to their offensive melee and casting skills. |
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77 | Tease V Infuriates the target towards the swashbuckler, increasing hate towards the swashbuckler, interrupting them, and dispelling magic and mental-based benefits on the target. |
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77 | Viscerate VII An attack from behind that deals great damage and decreases the target's agility. |
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78 | En Garde II Every time an enemy parries, blocks, ripostes, or deflects the swashbuckler, the swashbuckler is granted another chance to attack. Every time the swashbuckler parries, ripostes, or blocks an enemy, the swashbuckler is granted another chance to attack. Sometimes the swashbuckler will also counterattack when they successfully land a combat art. |
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78 | Disarming Grin V Mesmerizes a single target and removes them from being affected by area of effect spells for a short duration. |
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78 | Snap of the Wrist VI Two precise quick attacks. If one of these attacks misses, the successive one will miss automatically. |
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79 | Bladeweaver VI Increases the agility, base avoidance, spell resistance, and hit points of the swashbuckler. |
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79 | Daring Advance VI Increases offensive skills at the cost of the rogue's defense skill. This ability also grants the rogue a chance to interrupt with additional melee damage with each successful attack. This is the rogue's primary offensive stance. |
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80 | Inspired Daring III Grants the swashbuckler an opportunity to strike for additional piercing damage with every melee attack for 13 seconds. |
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80 | Lucky Gambit VII An attack that strikes all enemies surrounding the swashbuckler. |
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80 | Sleight of Hand Tricks an ally's targeted enemy by swapping your hate position and your ally's against that enemy. Sleight of Hand cannot be used on an ally that has recently had this ability cast on them. |
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80 | Flurry of Blades V Three quick attacks. If one of these attacks misses, the successive ones will miss automatically. If all attacks hit, target's physical damage resistance is decreased. |
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81 | Arctic Blast VI Two precise ranged attacks that deal cold damage. If one of these attacks misses, the successive ones will miss automatically. If all attacks hit, the target becomes snared. This requires a ranged weapon. |
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81 | Flash of Steel VIII A quick attack that lowers the target's combat attack damage. |
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81 | Razor Edge VI An attack from the side or front that deals medium damage. If it hits, it cripples target's ability to parry. |
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82 | Flamboyant Strike IV An offensive attack that cripples the target's intelligence. |
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82 | Devious Blade V An attack that enrages the target, causing the next person it attacks to generate much more hate for a short duration. |
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82 | Avoid Blame VI Allows the swashbuckler to concentrate on not drawing attention from enemies, granting a chance to lower an enemy's hate towards the swashbuckler with each hit. |
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83 | Fancy Footwork VI Increases defense, parry, aggression, and physical damage mitigation while reducing the offensive melee skills. This is the swashbuckler's primary defensive stance. |
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83 | Evade VII Reduces the target's hate towards the scout. |
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84 | Storm of Steel III Fires a steady stream of ranged weapons at a target. To maintain this effect, the swashbuckler forgoes normal ranged attacks and combat arts and must be rooted in place, and it requires that the target be outside of melee range. This ability can be toggled to end early if needed. |
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84 | Kidney Stab VII An attack made from the side that deals moderate damage and decreases Trauma (crushing, slashing, and piercing) mitigation on the target. |
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84 | Dashing Swathe VI A powerful attack that strikes all enemies surrounding the swashbuckler. Anyone struck by this attack will be knocked down for a short time. |
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85 | Hamstring VI Deals damage and snares target on a successful hit. |
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85 | Shanghai VIII A stealth attack that deals great damage and knocks the target down. |
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85 | Double-Cross VII Decreases target's defense and wisdom. |
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86 | Lung Puncture III A melee attack from behind that puncture's the target's lungs, causing severe impairment to their offensive melee and casting skills. |
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86 | Hangman's Noose VII Severely decreases target's resistance to magic, divine and slows target's movement speed for a short time. The slow effect has a chance to break each time the target is attacked. |
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87 | Tease VI Infuriates the target towards the swashbuckler, increasing hate towards the swashbuckler, interrupting them, and dispelling magic and mental-based benefits on the target. |
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87 | Viscerate VIII An attack from behind that deals great damage and decreases the target's agility. |
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88 | Snap of the Wrist VII Two precise quick attacks. If one of these attacks misses, the successive one will miss automatically. |
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88 | En Garde III Every time an enemy parries, blocks, ripostes, or deflects the swashbuckler, the swashbuckler is granted another chance to attack. Every time the swashbuckler parries, ripostes, or blocks an enemy, the swashbuckler is granted another chance to attack. Sometimes the swashbuckler will also counterattack when they successfully land a combat art. |
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88 | Disarming Grin VI Mesmerizes a single target and removes them from being affected by area of effect spells for a short duration. |
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89 | Bladeweaver VII Increases the agility, base avoidance, spell resistance, and hit points of the swashbuckler. |
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89 | Daring Advance VII Increases offensive skills at the cost of the rogue's defense skill. This ability also grants the rogue a chance to interrupt with additional melee damage with each successful attack. This is the rogue's primary offensive stance. |
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90 | Sleight of Hand II Tricks an ally's targeted enemy by swapping your hate position and your ally's against that enemy. Sleight of Hand cannot be used on an ally that has recently had this ability cast on them. |
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90 | Flurry of Blades VI Three quick attacks. If one of these attacks misses, the successive ones will miss automatically. If all attacks hit, target's physical damage resistance is decreased. |
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90 | Inspired Daring IV Grants the swashbuckler an opportunity to strike for additional piercing damage with every melee attack for 13 seconds. |
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90 | Lucky Gambit VIII An attack that strikes all enemies surrounding the swashbuckler. |